Scaling your car:
You need a nice, flat and level surface for the scales. 
I highly recommend using a laser level to confirm the 4 scales are level to one 
another. Even 1/8 inch difference will make a difference, especially if you have 
stiff springs on your coil overs. I used a laser level to project a horizontal 
line above each scale and placed a ruler on the top 
of the scale to take a reading. All 4 scales must be within 1/8 of an inch. I 
used linoleum tiles to shim two of my scales to get them all level.
Note: Once you have scaled the car, mark the 
floor and place each scale at the same location for
every session thereafter. 
		Check your tire pressure and bump 
them to the hot pressure 
you run on the track. I use 2x6 wood planks as ramps to drive the car onto 
the front ramps then jack up the rear and lower it onto the rear scales. It's 
difficult to position all 4 scales so you can just drive up on all of them at 
the same time.
   
   
Before putting your car on the scales you need to power up 
the scales and zero them with no weight. Also double check that the 
scales are connected properly (RF cable to RF scale unit, etc.)
		
   Once you get the car up on the scales you'll 
need to roll the car back and forth a few inches several times, being careful 
not to push it off the scales, to unload the suspension (as the car is 
lowered onto the scales the tires will need to spread out to unbind the 
suspension). You will have to repeat this every time you lower the car onto 
the scales.
   Note your ride heights and 
      suspension changes to track your progress. When you adjust 
weight-jacks to get the desired corner weights your ride height will change, and 
vice-versa. Always 
      document your current ride heights and your jack-screw changes each time 
      you weigh and adjust. It's better to make many small changes than to try 
      to balance your car in one big step. 
You can also estimate your car's 
      center of gravity (CG) height by using this page:  
   
CG Height Calculator
   
Cross Weight % =  
(Right Front + Left Rear) / (Left Front + Right Rear)
When balanced the Cross Weight % will be 50%
Bite and Wedge Delta are 
		important for oval racers, especially on dirt ovals. Since oval 
		racers only turn left we can balance the car for better grip in left 
		turns. 
Side Bite tells us how much we 
		are favoring the left rear tire for better acceleration out of left 
		turns. Bite calculation = LR - RR and a positive value means the 
		Left Rear tire is carrying more weight so it will get more traction and 
		bite, a negative value means the Right Rear is favored.
Note: The more negative the bite the better 
chance the car will step out on turn exit. 
Wedge is a term used by circle track racers 
and is simply another term for Cross Weight %. Oval 
		racers discovered they could insert an actual wedge into the left rear 
		springs to put more weight on the left rear (and right front) tires and 
		it would help the car turn left and accelerate better. Today's oval 
		racers add "wedge" by adjusting the right rear spring perch 
up, or the left rear down. This loosens up the right rear tire which puts more 
weight on the Left Rear and Right Front.
Adding "wedge" can be as easy as 
adjusting the LR weight jack. Add 2 turns and read your scales. A "positive" 
wedge will advance Oversteer. The driver must "counter-steer" back to the right 
in order to turn left without "looping" the car or turning into the infield. A 
"negetive" wedge should never be applied to a circle track racecar. This is 
dangerous and will cause the car to steer toward the outside wall. The driver 
must force a hard steer to the left and lift off the throttle to gain control; 
this is called Understeer. Note: The greater the 
"negative" number the more sweeping the turn radius. This means you should 
consider turn radius when adjusting "positive" wedge.br>
Wedge  
Delta 
calculation (RF + LR) minus (LF + RR) 
and tells us how much extra weight is on the left rear and right front tires 
which gives them more traction or bite in left turns. 
For circle track we want a 
		Positive Bite and
Positive Wedge Delta. When Wedge is balanced at 
		50% then Wedge Delta will equal 0. Use caution...you can add too 
		much Wedge Delta and make 
the racecar extreemely loose. Keeping track of Bite and 
		Wedge Delta and what values work best for certain tracks and conditions 
		can help us get our setup right with less time wasted in the shop. You 
should scale your car every week and double-check your percentage database.